Uniform Buffer Objects are available in 10.6.7

I was just about to write EXT_bindable_uniform support into my engine when I noticed that this check wasn’t behaving as expected.

if( !glGetUniformBlockIndex )
{
	glinfo.use_ext_bindable_uniform = true;
}

I went a checked my extension loader and sure enough, all of the UBO functions where there. Going to try them now and see what happens.

Anyone else noticed this? If so, do UBOs work properly on Snow Leopard?

Seems that although the function entry points are there the GLSL support isn’t. Or if it is the magic to enable it is secret. Oh well. Back to EXT_bindable_uniform.

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