Rotation problem

Hi,

For my school project, i have to display the rotation of a sphere with x,y and z axes. I have no problem with the rotation glRotated and the axis angles. The function reads the angles from a file i opened with fopen.It seems to work fine but when i’m changing the angles , we can see the rotation but it displays 6 axes instead of 3 axes : I have each axes twice.
Here is my code for the function draw and my main:


void DRAW()

{
    GLUquadricObj *Boule = gluNewQuadric();
    float x,y,z,angle = 0;
    ReadFrame (&position,file2);
    convert(&position,&position2,&position3);
    angle = position3.angle;
    //Sleep(500);

    x=position2.x;
    y=position2.y;
    z=position2.z;

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

//The modelview matrix is choosen
    glMatrixMode(GL_MODELVIEW);

//Load the matrix
    glLoadIdentity( );

//Creates a viewing matrix derived from an eye point, a reference point indicating the center of the scene and an up vector
    gluLookAt(4,4,4,0,0,0,0,0,1);

    glPushMatrix();

    glTranslated(-1,-1,-1);

    glColor3f(1,1,1);

    glBindTexture(GL_TEXTURE_2D, texture[1]);

    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
//the plan where the sphere is
    glBegin (GL_QUADS);

    glTexCoord2d(0.0,0.0);
    glVertex3f(-6.0,0.0,1.0);

    glTexCoord2d(1.0,0.0);
    glVertex3f(0.0,-6.0,1.0);

    glTexCoord2d(1.0,1.0);
    glVertex3f(6.0,0.0,0.0);

    glTexCoord2d(0.0,1.0);
    glVertex3f(0.0,6.0,0.0);

    glEnd();

    glPopMatrix();

    glPushMatrix();
    
//Rotation of the sphere
    glRotatef(angle, x, y, z);

    glBindTexture(GL_TEXTURE_2D, texture[0]);

    glLineWidth (4.0);

    glBegin (GL_LINES);
  
    glColor3f (1,0,0);glVertex2i(0,1);glVertex2i(0,3);

    glEnd();

    glBegin (GL_LINES);

    glColor3f (0,1,0);glVertex2i(1,0);glVertex2i(3,0);

    glEnd();

    glBegin (GL_LINES);

    glColor3f (0,0,1); glVertex3i(0,0,1);glVertex3i(0,0,3);

    glEnd();

    
    glBegin(GL_LINES);

    glColor3f(0.5,0.5,0.5);

    glTexGeni(GL_S, GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP);

    glTexGeni(GL_T, GL_TEXTURE_GEN_MODE,GL_SPHERE_MAP);

    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);

    gluSphere(Boule,1,25,25);

    glEnd();

    glPopMatrix();

    glFlush();

    glutSwapBuffers();

//Marks the current or specified window as needing to be redisplayed

    glutPostRedisplay();

}

int main( int argc, char *argv[ ])
{
    coordinates *Position = NULL;
    coordinates *PositionEnd = NULL;
    coordinates *MemoryPosition = NULL;
    char trame[20];
    int result;

    Position = (coordinates*)malloc(sizeof(coordinates));
    PositionEnd = (coordinates*)malloc(sizeof(coordinates));

    Position->pNextPosition = PositionEnd;
    Position->pPreviousPosition = PositionEnd;
    PositionEnd->pNextPosition = NULL;
    PositionEnd->pPreviousPosition = Position;
    INIT_INTERFACE_GRAPHIQUE(argc,argv);

    file = fopen("acquisitions.txt", "r");

    if(file == NULL)
    {
        printf("The file was not created");
    }
    else
    {
        printf("The file is opened and is in read only mode
");
    }

    file2 = fopen("acquisitions2.csv", "w+");

    if(file2 == NULL)
    {
        printf("The file 2 was not created
");
    }
    else
    {
        printf("The file 2 has been created and is in write mode
");

    }


    fseek(file,0,SEEK_SET);
    fseek(file2,0,SEEK_SET);

    ReadFrame(Position, file);

    while (ftell(file) != SEEK_END)
    {

        result = SetBuffer(Position, PositionEnd, file);

        if (result != FRAME_OK) break;

        MemoryPosition = Position;

        while (Position!=NULL)
        {
            fseek(file2,0,SEEK_CUR);
            sprintf(trame,"%d;%d;%d
",Position->x, Position->y, Position->z);
            fprintf(file2,"%s",trame);
            Position = Position->pNextPosition;

        }

        Position = MemoryPosition;
        FreeBuffer(Position, PositionEnd);
        Position->x = PositionEnd->x;
        Position->y = PositionEnd->y;
        Position->z = PositionEnd->z;
    }

    fclose(file);
    fclose(file2);
    file2 = fopen("acquisitions2.csv","r");
    fseek(file2,0,SEEK_SET);

    glutDisplayFunc(DRAW);
    glutReshapeFunc(RESHAPE);
    glutMainLoop();

    glDisable(GL_TEXTURE_2D);
    fclose(file2);


    return 0 ;


Could somebody help me please ?

Regards,
Chandra.

ps : excuse my poor english…