Hi,
If you see the attached image, you see that my objects are transparent. However, I put
glPolygonMode(GL_FRONT, GL_FILL);
Is this correct and the mistake is another place?
Thanks
Hi,
If you see the attached image, you see that my objects are transparent. However, I put
glPolygonMode(GL_FRONT, GL_FILL);
Is this correct and the mistake is another place?
Thanks
What attached image?
Sorry, here’s the image ><
glEnable(GL_DEPTH_TEST); ?
And did your create a GL context with depth buffer ?
Thanks! I forget glEnable(GL_DEPTH_TEST);