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View Full Version : Looking for Adv. GL Programmer to help - Job



Iblues76
05-12-2011, 01:35 PM
Hello,
I'm working on a project. I'm new to opengl. If someone has a few hours to spare to help me in exchange for money, it would be great.
My budget is small, but this could be some extra money or extra help.
thanks,
Francisco

BionicBytes
05-16-2011, 05:17 AM
what is the project and what extent of help is required?

Iblues76
05-19-2011, 04:52 PM
I will contact you via pvt message.

Iblues76
05-19-2011, 04:55 PM
Description:
The project is to help me with the demo that I'm trying to develop. I have to render 256x256x256 slices into a cube. I was thinking to have one little cube for each pixel. I have to be able to move with a camera.
I already have some of the stuff working but I need help with optimization and direction plus some code.

The Little Body
05-25-2011, 09:51 AM
You can use a 3D textures of 256x256x256 instead 256 pictures/slices of 256x256.

Is you slices (semi-)transparents or not ?
(if not, you can draw only the 6 faces of the cube, cf. 6x256x256 2D texels, instead of to draw 256x256x256 3D texels where the vast majority of them aren't visibles)

The Little Body
05-25-2011, 10:46 AM
it's more for something that look like x-ray or rubik-cube ?

Iblues76
05-25-2011, 01:00 PM
well, a rubix-cube would imply the whole concept of it, which is to move different sizes... so no.
but not like a 2d xray either
I just want to build hopefully, small cubes to make a big one with each cube assigned a pixel of the image
I have 256x256x256 (256 images )
I have kept working on it, so I have some stuff but when my N is larger than 64 it goes crazy. However, in the forum some suggestions have been made already which I'm following.

I need the rendering to be fast since my objective it to move using multi-touch, which I'm already able to do it with a small N.

anyways, if you want more details, PM.

Iblues76
05-25-2011, 01:19 PM
refer to this thread for more info: http://www.opengl.org/discussion_boards/...amp;#Post297952 (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=297952&#Post297 952)

I think I can do this myself now. I would be nice to have some help, but people here in the forum have been really helpful.

The Little Body
05-25-2011, 02:03 PM
I have respond at http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=297955#Post2979 55

Why want you a separation between each voxel ?

Iblues76
05-25-2011, 02:07 PM
No, I don't want to seperate each voxel.