View Full Version : Looking for Adv. GL Programmer to help - Job

05-12-2011, 12:35 PM
I'm working on a project. I'm new to opengl. If someone has a few hours to spare to help me in exchange for money, it would be great.
My budget is small, but this could be some extra money or extra help.

05-16-2011, 04:17 AM
what is the project and what extent of help is required?

05-19-2011, 03:52 PM
I will contact you via pvt message.

05-19-2011, 03:55 PM
The project is to help me with the demo that I'm trying to develop. I have to render 256x256x256 slices into a cube. I was thinking to have one little cube for each pixel. I have to be able to move with a camera.
I already have some of the stuff working but I need help with optimization and direction plus some code.

The Little Body
05-25-2011, 08:51 AM
You can use a 3D textures of 256x256x256 instead 256 pictures/slices of 256x256.

Is you slices (semi-)transparents or not ?
(if not, you can draw only the 6 faces of the cube, cf. 6x256x256 2D texels, instead of to draw 256x256x256 3D texels where the vast majority of them aren't visibles)

The Little Body
05-25-2011, 09:46 AM
it's more for something that look like x-ray or rubik-cube ?

05-25-2011, 12:00 PM
well, a rubix-cube would imply the whole concept of it, which is to move different sizes... so no.
but not like a 2d xray either
I just want to build hopefully, small cubes to make a big one with each cube assigned a pixel of the image
I have 256x256x256 (256 images )
I have kept working on it, so I have some stuff but when my N is larger than 64 it goes crazy. However, in the forum some suggestions have been made already which I'm following.

I need the rendering to be fast since my objective it to move using multi-touch, which I'm already able to do it with a small N.

anyways, if you want more details, PM.

05-25-2011, 12:19 PM
refer to this thread for more info: http://www.opengl.org/discussion_boards/...amp;#Post297952 (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=297952&#Post297 952)

I think I can do this myself now. I would be nice to have some help, but people here in the forum have been really helpful.

The Little Body
05-25-2011, 01:03 PM
I have respond at http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=297955#Post2979 55

Why want you a separation between each voxel ?

05-25-2011, 01:07 PM
No, I don't want to seperate each voxel.