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View Full Version : 3 D rotary space in Open GL v 2.1



RBator
05-02-2011, 02:34 PM
What need I in order to design 3 D rotary space in Open GL v 2.1 ?

BionicBytes
05-05-2011, 09:34 AM
what is "rotary space"?
Never heard of that term before. Can you elaborate what you are trying to do?

RBator
05-07-2011, 08:49 AM
I need make 3 D rotary scene . I need put any thing in this scene . I need zoom in and zoom out that thing .

BionicBytes
05-07-2011, 10:49 AM
Again, you need to try and explain what you are trying to do. I appreciate English is not your native language, but you are not making any sense with your question.

RBator
05-07-2011, 12:05 PM
I need make 3 D rotary scene . I need put thing in this scene . I need zoom in and zoom out that thing .
3d rotary scene - this is 3d scene x,y,z who rotating around x,y,z . i do not know what i'm do ? Have You any example ? In my words i use sometimes google translator and all is right .
Please write me what do You not understand .

BionicBytes
05-07-2011, 04:19 PM
Your simply repeating yor last post which I didn't understand then or now.
Any way best guess is that you need to rotate a scene in OpenGL.
To to that you need to preserve the modelview matrix with glPushMatrix and glPopMatrix
Use glTranslatef to rotate the models around your specified axis
For example glTranslatef (45,1,0,0) which will apply a rotation of 45 degrees to the x axis onto the current glModelViewMatrix

Alfonse Reinheart
05-07-2011, 04:36 PM
I think you mean glRotatef, not glTranslatef.

BionicBytes
05-08-2011, 09:03 AM
LOL. Yes.

RBator
05-09-2011, 03:23 AM
Does NVidia Quadro FX 4600 operate only Open GL v 2.1 hardware , if yet more ?

BionicBytes
05-10-2011, 12:32 PM
Hang on there bro. You have already hijacked another thread and asked the exact same question.