View Full Version : Visual C++ x64 and OpenGL v 2.1

05-02-2011, 02:08 PM
Can Visual C++ x64 ( Visual Studio 2010 ) works from Open GL v 2.1 ?

05-02-2011, 02:12 PM

05-09-2011, 05:28 AM
What kind of templates in Visual C++ ( Visual studio 2010 ) i ought to choice in order to use Open GL v 2.1 in x64 mode ?

05-09-2011, 05:43 AM
Use a Win32 Console if you will be using GLUT (main)
or use Win32 project if you will be getting into the Win API stuff (WinMain).
Choose MFC exe if you will be making a ....

05-09-2011, 05:44 AM
The choice of a template is independent of using OpenGL or not. You can use OpenGL in any kind of application you want to create.

05-09-2011, 11:55 AM
is in 64 bit of Visual C++ x64 mode too ?

05-09-2011, 04:12 PM
You can use the same version of Visual C++ to create 32bit applications as well as 64bit applications.

There is an exception, though. The "Express" versions of Visual Studio (which Visual C++ is part of) usually don't support a 64bit target.

By the way, you really need to polish your English (SCNR) :-)
Seriously, if you want to get help, you need to express your questions clearly understandable.

Additionally, this is an OpenGL forum, don't expect to be taught programming here.

05-10-2011, 07:15 AM
Can NVidia Quadro FX 4600 hardware support only Open Gl v 2.1 ? If not , How else ?

05-10-2011, 08:43 AM
According to Wikipedia, the QuadroFX4600 is based on a G80 chip. This chip is capable of OpenGL 3.3.

05-10-2011, 09:31 AM
According to the specs, the card should be able to do GL 3.2 / 3.3 : did you install the most recent driver ?