Currently to pass a texture (or renderbuffer) to OpenCL for some fast crunching on the GPU, and to pass the result back to OpenGL on NVidia, I’m doing:
[ol][li] << generate with OpenGL >>[] glFinish()[] clEnqueueAcquireGLObjects()[] << crunch with OpenCL >>[] clEnqueueReleaseGLObjects()[] clFinish()[] << process with OpenGL >>[/ol][/li]Is there a faster method of synchronization than glFinish()/clFinish() currently supported on NVidia?
Any word on when ARB_cl_event will be supported on NVidia?
(Usage example: here on Slide 37)
Thanks.