Greetings,
To get started, I would like to know, if possible, how to force 3.3 core with Glew?
If not, is there any example I can chew on, using gl3.h?
Thank you
Greetings,
To get started, I would like to know, if possible, how to force 3.3 core with Glew?
If not, is there any example I can chew on, using gl3.h?
Thank you
Ok thank you, can you be a little more specific?
For OpenGL 3 context creation, you need the latest version of freeglut and glew. Your main function is as follows,
void main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitContextVersion(3,3);
glutInitContextProfile(GLUT_CORE_PROFILE);
glutInitContextFlags(GLUT_FORWARD_COMPATIBLE);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH );
glutInitWindowSize(width, height);
glutCreateWindow("Demo OpenGL 3.3");
GLenum err = glewInit();
if (GLEW_OK != err) {
cerr<<"GLEW Error: <<glewGetErrorString(err)<<endl;
return 1;
}
// Only continue, if OpenGL 3.3 is supported.
if (!glewIsSupported("GL_VERSION_3_3"))
{
cerr<<"OpenGL 3.3 not supported."<<endl;
exit(EXIT_FAILURE);
} else {
cout<<"OpenGL 3.3 supported."<<endl;
}
//attach your callbacks setup OpenGL initialization stuff
glutMainLoop();
}
Hi mobeen, I see, but what if I don’t want to use Glut or FreeGlut? Using SFML or SDL.
Then have a look at their own site if their latest version allow the creation of GL 3 contexts. As far as I remember, SDL has planned to do so or has experimental release of this. Don’t know about SFML.
SFML v2 handles opengl3 as given here http://www.sfml-dev.org/forum/viewtopic.php?t=1817&sid=339613d0b27611eddb554cc365cb819e
Moreover, this blog entry tells u how to create an opengl3 context in sfml. http://rastergrid.com/blog/2010/01/flawless-alternative-to-sdl/
Alright, thank you very much!