implement drawRegion() interface

it’s j2me sdk’s Graphics class’s drawRegion() interface, How to implement it using OPENGL’s 2D mode?

What, did you think you were going to get an answer by posting another thread? That’s not how it works.

This is an OpenGL forum. That means that we’re probably not likely to know what “drawRegion” is, does, or means. You would be more likely to get an answer if you told us what this function does and asked how to do that in OpenGL.

Oh, and OpenGL doesn’t have a “2D mode”.