hi
For some awkward reason my projects displays my object once (found out during debugging) on screen and then displays the clear screen colour constantly.
It specifically happens after the gluSwapBufffers(); call. However weirdly, it wasn’t doing this before so I’m just left wondering if this has happened to you guys.
Anyway below is an extract of my project, but I’m not sure what causes such an error.
Draw()
{
switch (gbShow)
{
case 1:
glPopMatrix();
glTranslatef(f_X,f_Y,0.0f);
glPushMatrix();
//visible
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, gui_TextureID);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glNormal3f(0.0f,0.0f,1.0f);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_QUADS);
glColor4f(1.0,1.0,1.0,0.9);
glTexCoord2f(gfCoord_1X, gfCoord_1Y);glVertex3f(gfVertex1_X, gfVertex1_Y, 0.0f);
glTexCoord2f(gfCoord_2X, gfCoord_2Y);glVertex3f(gfVertex2_X, gfVertex2_Y, 0.0f);
glTexCoord2f(gfCoord_3X, gfCoord_3Y);glVertex3f(gfVertex3_X, gfVertex3_Y, 0.0f);
glTexCoord2f(gfCoord_4X, gfCoord_4Y);glVertex3f(gfVertex4_X, gfVertex4_Y, 0.0f);
glEnd();
glFlush();
break;
default:
std::cout<<"object hidden"<<std::endl;
break;
}
}
void display(void)
{ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearColor(1.0,0.0,0.0,1.0);
//STATE: MENU
C_Visual_Obj qMenu((GLboolean) 1,
guiSmile_txtID,
(GLboolean)0,
1.0f,
300.0f,
100.0f,
0.0f, 0.0f,//V1
100.0f,0.0f,//V2
100.0f,50.f,//V3
0.0f,50.f,//V4
Anime_Static);
qMenu.Draw();
//SATE: GAME
//STATE: RESET
glutSwapBuffers();
}