How to transform from camera space into world spac

how to transform from camera space into world space? How can i get the inverse matrix ?

Do you think you could post this thread in a few more forums?

Not to mention, some light Googling for “inverse matrix” would give you the answer.

i mean that i can just use
glMatrixMode(GL_MODELVIEW);
glGetFloatv(GL_MODELVIEW_MATRIX, Camera);

to get the modelview matrix,but i want to get the matrix which can transform from world space to camera space instead object space to camera space.how?

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