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devdept
03-29-2011, 06:44 AM
Hi All,

I see in many CG programs like 3D Studio Max the two parameters below for material definition, while OpenGL has only shininess one. What is their meaning? Are these related to a particular shader?

http://www.devdept.com/gloss.gif

Thanks,

Alberto

ZbuffeR
03-29-2011, 07:46 AM
Specular level is a simple multiplication with the color.

devdept
03-29-2011, 07:52 AM
Do you mean a multiplication with the 'specular' color?

Thanks,

Alberto

ZbuffeR
03-29-2011, 08:27 AM
"What else ?" :)

devdept
03-29-2011, 08:28 AM
Thanks :)