i’m putting an object onto the screen.
the things is, depending where i put the line of code, i get the object being put into a totally different space on the screen even though the actual values have not changed.
it must be how openGL reads the current raster point or something like that? or?
how can i reset the raster point (is that what its even called) so the object goes where i want it?
does openGL not use a fixed grid for positioning things?