Hi All,
We are looking for a standard shader for using all the data/maps the OBJ material (*.mtl) file definition contains.
Where can we find something almost ready to use?
Thanks,
Alberto
Hi All,
We are looking for a standard shader for using all the data/maps the OBJ material (*.mtl) file definition contains.
Where can we find something almost ready to use?
Thanks,
Alberto
The closest you might find would be a shader that replicates the OpenGL fixed-function pipeline. Outside of that, it’s doubtful that someone wrote a shader based on MTL files.
Thanks Alfonse,
Would it support diffuse maps, reflections maps, etc. like specified here: http://paulbourke.net/dataformats/mtl/ ?
Thanks,
Alberto
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