How I can set a view matrix without glu, simply with 4x4 matrix?
Many ways.
glMatrixMode (GL_MODELVIEW);
glLoadMatrixf (my_4x4_matrix);
Or…
glMatrixMode (GL_MODELVIEW);
glFrustum (l, r, b, t, n, f);
Or even (for GLSL):
glUniformMatrix4fv (…etc…);
Or…
glMatrixMode (GL_MODELVIEW);
glFrustum (l, r, b, t, n, f);
That’s not a view matrix; that’s a projection matrix. And those should generally go in the GL_PROJECTION stack.