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sitek
02-17-2011, 05:44 PM
heloo guys ... :)

i have a problem here . i want to put a texture on my human face . But the problem here is I don't know where to get the texture since that, I get the human face data from a database .

In the data, there are vertices and meshes and also the vertex normal . can I just used the vertex normal to get the texture on the human face ?? iF yes, how I can do that ? I have search in the google, but I couldn;t find the solution..

could anyone help me ...

tq

bcthund
02-17-2011, 11:57 PM
The vertex normal only tell you what direction that vertex is facing. You will need to assign s and t texture coordinate values to each vertex in the 0.0-1.0 range across the model surface.

You could try creating a textured model in blender and exporting it with texture coordinates to a plain text file such as *.ply to see how this works.