zqueezy

02-17-2011, 03:27 PM

hey folks,

I've got a problem on how to get the array size of a glsl attribute using glGetActiveAttrib

#version 410

in vec4 Position;

in vec4 DummyStuff[5];

in vec4 vSuperDummy[3];

in vec2 vOther[2];

in float fParam0[2];

out vec4 vDummyStuff1;

out vec4 vDummyStuff2;

// Vertex-Shader

void main()

{

vec3 vSomeStuff = vec3( vOther[ 0 ].xy, 1.0 ) + vec3( vOther[ 1 ].xy, 2.0 );

gl_Position = vec4( Position.xyz + vSomeStuff, 1.0 );

vDummyStuff1 = DummyStuff[0];

vDummyStuff2 = DummyStuff[1];

}

When querying the size of any of those array-attributes I get from glActiveAttrib the names like "DummyStuff[0]","DummyStuff[1]", etc. Thus the size parameter always returns 1.

I'm not saying the result is wrong. In fact it's correct as it is given in terms of the GLenum-type returned by the function... but kind of weird.

Is there any way to find out that DummyStuff is 5 (?) or do I have to parse and accumulate the stuff to find out the "real" array size? (Or am I doing something wrong and somebody can show me a counterexample I didn't think of)

I'm runnning ATI Radeon HD5870 Win7.

Thanks for any hints

zqueezy

I've got a problem on how to get the array size of a glsl attribute using glGetActiveAttrib

#version 410

in vec4 Position;

in vec4 DummyStuff[5];

in vec4 vSuperDummy[3];

in vec2 vOther[2];

in float fParam0[2];

out vec4 vDummyStuff1;

out vec4 vDummyStuff2;

// Vertex-Shader

void main()

{

vec3 vSomeStuff = vec3( vOther[ 0 ].xy, 1.0 ) + vec3( vOther[ 1 ].xy, 2.0 );

gl_Position = vec4( Position.xyz + vSomeStuff, 1.0 );

vDummyStuff1 = DummyStuff[0];

vDummyStuff2 = DummyStuff[1];

}

When querying the size of any of those array-attributes I get from glActiveAttrib the names like "DummyStuff[0]","DummyStuff[1]", etc. Thus the size parameter always returns 1.

I'm not saying the result is wrong. In fact it's correct as it is given in terms of the GLenum-type returned by the function... but kind of weird.

Is there any way to find out that DummyStuff is 5 (?) or do I have to parse and accumulate the stuff to find out the "real" array size? (Or am I doing something wrong and somebody can show me a counterexample I didn't think of)

I'm runnning ATI Radeon HD5870 Win7.

Thanks for any hints

zqueezy