Dear OpenGL Community,
I have problems with initializing a texture. I do glGenTextures and then bind the the received id with glBindTexture to GL_TEXTURE_2D. However, after that, glIsTexture(id) returns false, and where the texture should be white is displayed - imho this shows me that the texture wasn’t properly initialized. I have to use the old net.java.games.jogl.* because of legacy issues. The loaded image is a power of 2 (256x256). glGenTextures is only called once as far as I could grep in the code. Here is the main part for showing the texture. The whole code is zipped here for further information - the shown code is part of the methode sitchOnTex in OBJLoader::Materials.java (main class ModelLoader, Argument 1 the model to load, here roman):
gl.glDisable(GL.GL_LIGHTING);
gl.glShadeModel(GL.GL_SMOOTH);
gl.glHint(GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST);
gl.glEnable(GL.GL_TEXTURE_2D);
usingTexture = true;
final int[] tmp = new int[1];
gl.glGenTextures(1, tmp);
gl.glBindTexture(GL.GL_TEXTURE_2D, tmp[0]);
gl.glTexImage2D(tmp[0], 0, GL.GL_RGB, tex.getWidth(), tex.getHeight(), 0, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, tex.getPixels());
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MIN_FILTER, GL.GL_LINEAR);
gl.glTexParameteri(GL.GL_TEXTURE_2D, GL.GL_TEXTURE_MAG_FILTER, GL.GL_LINEAR);
gl.glTexEnvf(GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_REPLACE);
System.out.println("Texture : "+ gl.glIsTexture(tmp[0]));
I would be very glad, if you could help me, why the texture doesn’t load