I have recently applied for a game development course at my college, they teach in open GL but we are only required to make a 2D game. However, I love challenges and where I may be making a simple tower defense game on my end I also would like to make a short 3D dungeon. I want to heavily base it around Zelda: Ocarina of Time, and if at all possible incorporate things such as customizable primary weapons and button action scenes (Like in Resident Evil,) and of course an epic boss battle. I realize I am taking on a heavy workload, I just planned on doing this as a side project and adding more to it as I learn more in the course. I want to get a step ahead in the right direction with tutorials, preferably something game-type specific that drives towards a Zelda type game or something similar that way I have a better idea of what I am doing while I’m doing it.
I have an ample amount of experience in 3DS max, there will be no issue with the modeling aspect of this project, as well as lighting and particle effects. I am completely new to open GL, I have some basics under my belt, I hope that somebody in this forum can show me some ‘must know/see’ tutorial or article that Google is overlooking.
Thank you in advanced.
(I am using 3DS Max as my modeling program as well as for lighting and particle effects.)