Multisample Framebuffer objects *without* NVIDIA

Hi everyone, I’m trying to find an example of people using opengl 3.2’s multisample textures with framebuffer objects. I’ve searched high and low, but everyone mentions NV_multisample_this or NV_multisample_that in the middle of any examples.

Does anyone know of any resources out there for multisampled framebuffer textures that don’t use nvidia’s extension, but instead just opengl’s core functionality? I want to support more than just nvidia cards for my a-buffer algorithm…

Thanks!

Can’t you just remove the references to NVIDIA-specific functionality? Or, better yet, post some examples and get someone to explain what the core equivalents are.

ARB multisample textures:

http://dabroz.scythe.pl/2009/09/23/opengl-3.2-multisample-textures

related previous post (NV_explicit_multisample):

http://dabroz.scythe.pl/2009/09/16/explicit-multisample-real-antialiasing-in-deferred-shading