View Full Version : using openGL to produce a mesh cube
12-26-2010, 07:03 AM
I want to use openGl to draw a mesh cube whose density can be controled!Please give me some method.Algorithmic language describing will be better.Wait for you advice.God bless you and me!
12-26-2010, 07:18 AM
OpenGL draws triangles, not densities. If you're talking about a solid cube, the density is not a property that can be drawn.
For a cube that represents atmosphere or smoke or something, it depends on how you intend to draw it. There are several methods for volumetric rendering available to you.
12-26-2010, 07:01 PM
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