Hi everyone, I have to do a particle simulation and all the particles are nothing more than glutSolidSpheres.
However I’m unable to get the depth test to work:
It’s displaying the spheres that were drawn later on top of the others.
main()
{
glut init functions...
glEnable(GL_CULL_FACE);
glEnable(GL_COLOR_MATERIAL);
glClearDepth(1.0f); // any value I put here doesn't matter!?!
glEnable (GL_DEPTH_TEST);
glDepthFunc(GL_LESS); // shouldn't even be needed
glDepthMask(GL_TRUE);
glEnable (GL_LIGHTING);
glEnable (GL_LIGHT0);
glShadeModel (GL_SMOOTH);
glLightfv(GL_LIGHT0, GL_SPECULAR, whiteSpecularLight);
glLightfv(GL_LIGHT0, GL_AMBIENT, blackAmbientLight);
glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteDiffuseLight);
callbacks and mainloop...
}
void display() // used also as idleFunc
{
glClearColor (0.0,0.0,0.0,1.0); //
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
....
}
Sorry for the dumb question but i’m stuck for 4hours in this stupid problem, it’s pulling my hair out! ( I’ve googled a lot, copied code from others and nothing)
Can someone help me out? It’s as if depth test was disabled.
It’s really urgent, thanks