Basically I implemented some fireworks in openGL and i want to add those fireworks to this movie. I am using a camera tracker to get information about the camera location.
What is the easiest way to
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render the movie in openGL? I have saved each frame of the movie to an image file so i don’t have to worry about dealing with video formats. I am looking for simplicity/ease of programming so is it easier to do this by writing to a display buffer pixel by pixel or should I render each frame as a texture?
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How do I overlay my moving particles assuming that I have the camera positions and transformations that will be given to me from my camera tracker. Also all of the particles are just opengl point objects.
I don’t care about the running speed because I will just use a screen capture program to record all the frames and speed it up later. Either that i will just save everything that is in the display buffer to image files, one for each frame, then i will use a program to build the movie.