I thought this bit of code might be useful for anyone searching to produce glstipple behavior in GLSL 3.3+:
if ((int(gl_FragCoord.x) % 2)==(int(gl_FragCoord.y) % 2)) discard;
I thought this bit of code might be useful for anyone searching to produce glstipple behavior in GLSL 3.3+:
if ((int(gl_FragCoord.x) % 2)==(int(gl_FragCoord.y) % 2)) discard;
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