OpenGl ES 1.x (fix pipeline)
I want to do blending effect (which like ColorTransform in Adobe Flash):
Output red value = (texture red value * redMultiplier) + redOffset
Output green value = (texture green value * greenMultiplier) + greenOffset
Output blue value = (texture blue value * blueMultiplier) + blueOffset
Output alpha value = (texture alpha value * alphaMultiplier) + alphaOffset
is there any way to simulate this when rendering texture (2D)?
Thank you very much.