GLT_ATTRIBUTE_COLOR was not declared in this scope

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I’ve been going through the SuperBible 5th edition trying to get an understanding of how these shaders work and everything was going fine and compiling until I added a line of code including GLT_ATTRIBUTE_COLOR and GLT_ATTRIBUTE_VERTEX.

Everything else that I have incorporated for setting up, compiling, and linking shaders works but for some reason I get:


'GLT_ATTRIBUTE_COLOR' was not declared in this scope
'GLT_ATTRIBUTE_VERTEX' was not declared in this scope

Do I need something other than GL in my linker list?
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EDIT: Scratch that, I finally found out that it’s not actually part of OpenGL, rather part of an enumeration that I somehow completely overlooked.

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