Hello, I want to light a green plane with a positioned light source, but it does not work.
#include <GL/glut.h>
void draw(){
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
GLfloat ambientColor[] = {0.0f, 0.0f, 0.0f, 1.0f};
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambientColor);
//Light
GLfloat lightColor0[] = {0.9f, 0.9f, 0.9f, 1.0f};
GLfloat lightPos0[] = {0.0f, 1.0f, 0.0f, 1};
glLightfv(GL_LIGHT1, GL_SPECULAR, lightColor0);
glLightfv(GL_LIGHT1, GL_DIFFUSE, lightColor0);
glLightfv(GL_LIGHT1, GL_POSITION, lightPos0);
glLightf(GL_LIGHT1, GL_SPOT_CUTOFF, 45.0);
GLfloat spot_direction[] = { 0.0, -1.0, 0.0 };
glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, spot_direction);
glLightf(GL_LIGHT1, GL_CONSTANT_ATTENUATION, 2.0);
glLightf(GL_LIGHT1, GL_SPOT_EXPONENT, 2.0);
//Material
GLfloat mcolor[] = {0.1, 0.9, 0.4, 1.0};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mcolor);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mcolor);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 50.0);
//Green plane
glColor3fv(mcolor);
glBegin(GL_QUADS);
glNormal3f(0,1,0);
glVertex3f(-50.0, 0.0,-50.0);
glVertex3f(-50.0, 0.0, 50.0);
glVertex3f( 50.0, 0.0, 50.0);
glVertex3f( 50.0, 0.0,-50.0);
glEnd();
glutSwapBuffers();
}
int main(){
int argc = 1; char* argv[] = {(char*)"test"};
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE);
glutInitWindowPosition(100, 50);
glutInitWindowSize(600, 600);
glutCreateWindow("Light");
glutDisplayFunc(draw);
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glShadeModel(GL_SMOOTH);
glEnable(GL_COLOR_MATERIAL);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45, 1, 0.1, 100.0);
gluLookAt(0.0, 1.0, 5.0, 0.0f, 1.0f, 0.0f, 0,1,0);
glEnable(GL_LIGHT1);
glutMainLoop();
return 0;
}