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Jon Vance
11-06-2010, 11:09 AM
I'm sure it's an easily solved camera issue, but for the life of me I cannot figure this out. Can anyone tell me a reason that the side-view of a textured object looks so wonky compared to the front-view (see screenshot)?

http://jonvance.com/screenshot.gif

zeoverlord
11-06-2010, 01:16 PM
try glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);

Jon Vance
11-06-2010, 04:20 PM
Perfect! Thank you very much!