Restarting context; is it necessary for disabling multisample? And how?
I have an SDL app that enables multisampling with SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 16);. If I want to disable or alter those do I have to restart context?
If I just do
Disable(MULTISAMPLE)
nothing happens in terms of FPS increases, only in terms of visual results, like it’s still being calculated in the background but isn’t shown.