I have two points in space(3D), and I want to slowly render a line between them. So I guess one way to this this is with linear interpolation. Using this code
private float linearInterpolate(float y1,float y2, float mu){
return(y1*(1-mu)+y2*mu);
}
for all 3 coordinates, I get good results but not the best. When I use this method I increase mu by a constant value with each update. The problem is that this way, the line is rendered faster in bigger distances and slower in shorter distances. Any Ideas?