Here’s my OpenGL problem.
On a GeForce 8800 GTS (Driver version : 8.17.12.5896 on x64) and on Quadro Fx570M (Driver version : 8.17.12.5896 on x86) my game output is :
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On the same computer, with a GeForce GTX 460 (Driver version : 8.17.12.5896 on x64), here’s the output :
Here’s some debug output for each config:
OpenGL informations :
Version : 3.0.0
Shading Language Version : 1.30 NVIDIA via Cg compiler
Forward compatible mode
Everything is rendered as GL_TRIANGLES in the VBO. For more information about my SpriteBatch, have a look here
I don’t have any clue about this issue… I bought a new GTX460 to replace my “old” 8800GTS on my Windows 7 x64 computer, and now I got this bug…
At first sight, it seems to be a texture issue (HorizontalWrap or VerticalWrap parameter), but I tried several values, no solutions…