View Full Version : Picking without depth-buffer information[SOLVED]
10-20-2010, 05:10 PM
What are the less difficult ways to implement picking without relying on the depth buffer information ?
I was successfully using gluUnproject untill I faced an unresolved issue with depth buffer being cleared after I blend an FBO.
That's why I unfortunately have to disregard solutions based on the depth buffer.
Thanks in advance.
10-20-2010, 05:20 PM
For the information,
my 3D scene consists in a sphere (virtual globe) with lines on it representing the political boundaries between countries of the world.
So I just need to pick the point on the sphere that coincides with the mouse position.
Once I get the x,y,z of that point, I can easily deduce the longitude/latitude which are my final goal.
10-20-2010, 06:13 PM
Take a look here:
http://www.opengl.org/discussion_boards/...4748#Post284748 (http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Main=55041&Number=2847 48#Post284748)
10-20-2010, 06:37 PM
Thank. I just solved my issue by calculating the intersection between my scene sphere and the line joining the far/near points coinciding with cur mouse pos.
Powered by vBulletin® Version 4.2.3 Copyright © 2017 vBulletin Solutions, Inc. All rights reserved.