View Full Version : combination of material and texture for each face

10-11-2010, 10:52 AM
Does OpenGL have tools for creating and managing such buffer (in DirectX it is named Attribute Buffer), which for each face assigns an identifier structure, which is also stored in the buffer on GPU and a structure of the texture and material?
Or I must write my own shader if it`s true tell me please how or give me any tutorials?