Good day friends,
I’m writing the camera code for my scene in openGl. I’m attempting to write a code that enable me to zoom in/out and rotate the camera. The problem is that to rotate the camera I need to change the coordinates for both X & Z, but also to zoom in/out I need to adjust the Z coordinates. How can resolve this conflict between the zooming and rotation of the camera given that both need to use the Z coordinates?
thank you
Ali