Controlling several objects in openGl independently
Hi friends,
I’m creating a scene in openGl. There will be a number of different objects in this scene, and I would like to have the freedom of transforming, scaling, rotation…ect. each object independently of the other objects. I’m having a problem in doing that, given that openGl is a state machine.So, how can I resolve this problem?
Hope you can help me with that.
Ali