Hi friends,
I’m attempting to draw a ground with a light source in openGl.
I did draw the ground (a cube face on x-z plan).
I draw a solid sphere (glutSolidSphere) to represent the light source, and it is displayed at the center of the window screen, by default.
Now, I want to transform the sphere upwared so I can see the light reflection on the ground. How can I do that?