View Full Version : Camera matrix with GL3?
09-21-2010, 02:41 PM
I understand rendering should be quite a bit simpler with OpenGL3, since the camera matrix built-in values are gone. Are there any examples available that show how to set up a simple perspective matrix with a shader in GL3? Thanks.
09-21-2010, 05:48 PM
Yes, and a bit more
part 1 (http://www.flashbang.se/archives/133)
part 2 (http://www.flashbang.se/archives/146)
part 3 (http://www.flashbang.se/archives/148)
09-21-2010, 06:00 PM
Looks good, thanks!
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