Hi,
I am trying to show the usual basic triangle to test my OpenGl set up, but I see this happy looking image.
To obtaine this I did the following :
In the init function called once
Gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Gl.glMatrixMode(Gl.GL_PROJECTION);
Gl.glLoadIdentity();
Gl.glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
In the drawing function called each X per second.
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
Gl.glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
Gl.glBegin(Gl.GL_TRIANGLES);
Gl.glColor3f(1.0f, 1.0f, 1.0f);
Gl.glVertex3d(0.5, 1.0,0.0);
Gl.glVertex3d(0.0, 0.0, 0.0);
Gl.glVertex3d(1.0, 0.0, 0.0);
Gl.glEnd();
Do you guys have any pointer or idea what I might be doing wrong ? (The swapBuffer method is called after).
I am using Tao framework for C# and it worked yesterday. It also did the same bug when I was doing openGL with C++.