I was trying to debug random crashes when opening a context via the latest GLFW and it seems that when running a YouTube video with hardware acceleration enabled in Flash, my program crashes to desktop. (taking GDB with it) Even if I tab away from it (causing overall CPU use to drop below 5%, so it is not a matter of race conditions, etc.) this continues. It seems to affect certain other GL programs such as Blender, but there is no obvious pattern. If I put a long delay between glfwInit and glfwOpenWindow, it doesn’t happen. Same if I close all hardware accelerated Flash video. Latest drivers, 9500GT. Disabling threaded optimization had no effect. Any suggestions?
(oh, sorry, W7-32)