I need some clarification about how glMultMatrixd works.
Suppose I have two matrices: I extracted the first 3x3 portion. It gives the rotation part of the matrix. Isn’t it?
Now I have extracted two rotation matrices matrot1 and matrot2 respectively.
If I use the following glMultMatrixd two times :
glMultMatrixd(matrot1);
glMultMatrixd(matrot2);
Does the result gives the matrix which combines the rotation of both matrices?
Any clarification will be highly appreciated.