Fixed-Function Shadow Mapping Problem

Hello all, I’m trying to implement shadow mapping using the fixed function pipeline for use on a legacy system.

I’m doing the rendering from the light point of view, then rendering back to the camera. However the results are not quite right.

You can’t expect some one to crawl through all those lines of code without some hint as to what actualy the problem is.

Yeah I’m not exactly sure what the problem is so I wanted some help, I’ll try again, and post my results here. :slight_smile: