DELETE IT: IT was a completely different problem.
Right now I’m trying implement basic motion blur,
it works fine,
glAccum(GL_MULT, value);
glAccum(GL_ACCUM, 1-value);
glAccum(GL_RETURN, 1.0);
If ‘value’ is changed or changed to 0 it works but I’d like to avoid the overhead and just not let the functions be called.
But when I do switch the functions from not being called at all to being called and vice vera, the app crashes.
What does it need front or back?