Hi All,
We are drawing the same 32x32 bitmap (rounded corner) at each viewport corner inverting it with glPixelZoom().
If the viewport is 100x100 pixel, is it allowes to do:
glRasterPos(100,100);
glZoomPixel(-1,-1);
gl.DrawPixel(...);
Looks like on some hardwares it works only with:
glRasterPos(99,99);
glZoomPixel(-1,-1);
gl.DrawPixel(...);
Otherwise it flickers…
Thanks,
Alberto