View Full Version : opengl 3 and point sprites
07-06-2010, 11:39 AM
The enum GL_POINT_SPRITE is deprecated from opengl 3.0 core. Whats the correct way to render point sprites now?
07-06-2010, 12:21 PM
This is (among other things) what OpenGL 3.2 shows as being removed:
Non-sprite points - Enable/Disable targets POINT_SMOOTH and POINT_SPRITE, and all associated state. Point rasterization is always performed as though POINT_SPRITE were enabled.
So you've got it backwards. The point sprite enum is removed because there's no alternative: all points are point sprites.
Powered by vBulletin® Version 4.2.2 Copyright © 2016 vBulletin Solutions, Inc. All rights reserved.