View Full Version : Saving OpenGL output as OBJ file
05-26-2010, 12:30 PM
I am drawing various objects and multiple texture in opengl and after i complete drawing it i want to save it as standard single obj file. How can i do that?
can anyone point me to right direction ( resources)?
05-26-2010, 01:45 PM
.obj files do not store textures. The best you could do is use transform feedback to read your clip-space vertex positions and save them. But that won't tell you what textures or shaders you used.
05-28-2010, 07:31 AM
thanks for the reply.
i m trying to save my rendered scene as a JPG image now and i have successfully done that. Now all i need to do is create an obj file as well and associate that texture[JPG image] with it.
r u hinting the same thing.
" The best you could do is use transform feedback to read your clip-space vertex positions and save them. " can u elaborate on this point a little more.
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