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View Full Version : Object-level culling causes textures to disappear?



posixoptions
05-18-2010, 03:21 PM
When I cull away entire objects I found that one object was missing a texture when the object was in view again.

I simply omit the glCallList() call when the object is out of view and include it when the object is in view.

Is it obvious why this should cause a texture to disappear?