Mukund

05-11-2010, 11:27 AM

Hello everyone.

I am trying to define i spherical view volume.

This is what i mean:

void Passive(int x , int y)

{

float Xnew = x, Ynew = y;

glClearColor(0.0,0.0,0.0,0.0);

glClear (GL_COLOR_BUFFER_BIT);

Xnew = ( x / 500.0 ) * 360.0;/* Window is 500x500 */

Ynew = ( y / 500.0 ) * 360.0;/*So converting 0-500*/

/* to 0-360 degrees */

theta = (Xnew * 3.14 / 180.0);

phi = (Ynew * 3.14 / 180.0);

Xnew = 300 * sin(theta) * cos(phi);

Ynew = 300 * sin(theta) * sin(phi);

Z = 300 * cos(theta);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity ();

gluLookAt (Xnew , Ynew , Z ,0.0 , 0.0 ,0.0, 0.0, 1.0, 0.0);

glColor3f(1.0, 0.0 ,0.0);

glutWireCube (200);

glColor3f(1.0, 1.0 ,1.0);

glutWireSphere(100, 20 , 20);

glFlush ();

}

So i am tryiong to convert the 0-500 coordinate walues to 0-360 degrees range and using gluLookAt() to look at the rendered scene.

Now, this is working for the X axis. ie when i move my mouse on the X axis(changing X coords) , i can see the object from different angles. But this is not happening for the change in Y coordinate values!

Can anyone please explain what im doing wrong?

Thanks in advance.

I am trying to define i spherical view volume.

This is what i mean:

void Passive(int x , int y)

{

float Xnew = x, Ynew = y;

glClearColor(0.0,0.0,0.0,0.0);

glClear (GL_COLOR_BUFFER_BIT);

Xnew = ( x / 500.0 ) * 360.0;/* Window is 500x500 */

Ynew = ( y / 500.0 ) * 360.0;/*So converting 0-500*/

/* to 0-360 degrees */

theta = (Xnew * 3.14 / 180.0);

phi = (Ynew * 3.14 / 180.0);

Xnew = 300 * sin(theta) * cos(phi);

Ynew = 300 * sin(theta) * sin(phi);

Z = 300 * cos(theta);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity ();

gluLookAt (Xnew , Ynew , Z ,0.0 , 0.0 ,0.0, 0.0, 1.0, 0.0);

glColor3f(1.0, 0.0 ,0.0);

glutWireCube (200);

glColor3f(1.0, 1.0 ,1.0);

glutWireSphere(100, 20 , 20);

glFlush ();

}

So i am tryiong to convert the 0-500 coordinate walues to 0-360 degrees range and using gluLookAt() to look at the rendered scene.

Now, this is working for the X axis. ie when i move my mouse on the X axis(changing X coords) , i can see the object from different angles. But this is not happening for the change in Y coordinate values!

Can anyone please explain what im doing wrong?

Thanks in advance.