Good Afternoon.
Whats the usual way to keep my OpenGL aplication animation time dependent instead of frame rate dependent ?
(That is , that the animation speed is that same regardless of the frame rate)
Best Regards
Good Afternoon.
Whats the usual way to keep my OpenGL aplication animation time dependent instead of frame rate dependent ?
(That is , that the animation speed is that same regardless of the frame rate)
Best Regards
Measure the time-difference from the last frame to this frame and advance your animation by that amount, instead of a fixed step.
Jan.
Thanks. I’ve actually never though of it that way
Yea Sousa Jaerder Sousa if u still face any problem just post it here and i will provide you with the complete tutorial.
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Animation Studio in Mumbai