OpenGL upgrade ????

Hi ,

I just bought a new graphic card … I used to have a Saphhire Radeon 9600XT (AGP) and decided to buy a PowerColor Radeon HD4670 (AGP) …
I’ve uninstalled the 9600XT , ran Driver Cleaner Pro to make sure it’s reallt cleaned … and then I installed the HD 4670 …
On the previous card I had OpenGL 1.1 … and then HD4670 supports at least OPenGL 2.1 …
But after installing the HD4670 with the last drivers , my OpenGL is STILL at version 1.1 …

I need it to be at 1.4 or higher for some 2D/3D software I use … That’s why I bought this new card …

What can I possibly do to upgrade the OpenGL please ???

Download the driver for your HD4670 from www.amd.com. Windows itself only supports OpenGL 1.1, higher versions are available when you install the driver from the manufacturer of your graphics card (which in this case is AMD). The newest driver is version 10.3, on the AMD website in the upper right corner (download drivers) choose:

graphics' your windows version’ (xp, vista, windows 7, 64 bit or not)
radeon' Radeon HD46xx series AGP’

edit:
Ah, I see you said you already did install the latest driver. In that case you should have the latest OpenGL as well. How did you check your OpenGL version?

I checked it with GPu Caps Viewer AND Everest AND GLEW. I cant run OpenGl Extensions Viewer 3.20 , it crash when I launch it …
But yeah , the openGL is still in version 1.1 … Here is the GLEW report I get …

[quote]

GLEW Extension Info

GLEW version 1.5.3
Reporting capabilities of pixelformat 2
Running on a GDI Generic from Microsoft Corporation
OpenGL version 1.1.0 is supported

GL_VERSION_1_1: OK

GL_VERSION_1_2: MISSING

glCopyTexSubImage3D: MISSING
glDrawRangeElements: MISSING
glTexImage3D: MISSING
glTexSubImage3D: MISSING

GL_VERSION_1_3: MISSING

glActiveTexture: MISSING
glClientActiveTexture: MISSING
glCompressedTexImage1D: MISSING
glCompressedTexImage2D: MISSING
glCompressedTexImage3D: MISSING
glCompressedTexSubImage1D: MISSING
glCompressedTexSubImage2D: MISSING
glCompressedTexSubImage3D: MISSING
glGetCompressedTexImage: MISSING
glLoadTransposeMatrixd: MISSING
glLoadTransposeMatrixf: MISSING
glMultTransposeMatrixd: MISSING
glMultTransposeMatrixf: MISSING
glMultiTexCoord1d: MISSING
glMultiTexCoord1dv: MISSING
glMultiTexCoord1f: MISSING
glMultiTexCoord1fv: MISSING
glMultiTexCoord1i: MISSING
glMultiTexCoord1iv: MISSING
glMultiTexCoord1s: MISSING
glMultiTexCoord1sv: MISSING
glMultiTexCoord2d: MISSING
glMultiTexCoord2dv: MISSING
glMultiTexCoord2f: MISSING
glMultiTexCoord2fv: MISSING
glMultiTexCoord2i: MISSING
glMultiTexCoord2iv: MISSING
glMultiTexCoord2s: MISSING
glMultiTexCoord2sv: MISSING
glMultiTexCoord3d: MISSING
glMultiTexCoord3dv: MISSING
glMultiTexCoord3f: MISSING
glMultiTexCoord3fv: MISSING
glMultiTexCoord3i: MISSING
glMultiTexCoord3iv: MISSING
glMultiTexCoord3s: MISSING
glMultiTexCoord3sv: MISSING
glMultiTexCoord4d: MISSING
glMultiTexCoord4dv: MISSING
glMultiTexCoord4f: MISSING
glMultiTexCoord4fv: MISSING
glMultiTexCoord4i: MISSING
glMultiTexCoord4iv: MISSING
glMultiTexCoord4s: MISSING
glMultiTexCoord4sv: MISSING
glSampleCoverage: MISSING

GL_VERSION_1_4: MISSING

glBlendColor: MISSING
glBlendEquation: MISSING
glBlendFuncSeparate: MISSING
glFogCoordPointer: MISSING
glFogCoordd: MISSING
glFogCoorddv: MISSING
glFogCoordf: MISSING
glFogCoordfv: MISSING
glMultiDrawArrays: MISSING
glMultiDrawElements: MISSING
glPointParameterf: MISSING
glPointParameterfv: MISSING
glPointParameteri: MISSING
glPointParameteriv: MISSING
glSecondaryColor3b: MISSING
glSecondaryColor3bv: MISSING
glSecondaryColor3d: MISSING
glSecondaryColor3dv: MISSING
glSecondaryColor3f: MISSING
glSecondaryColor3fv: MISSING
glSecondaryColor3i: MISSING
glSecondaryColor3iv: MISSING
glSecondaryColor3s: MISSING
glSecondaryColor3sv: MISSING
glSecondaryColor3ub: MISSING
glSecondaryColor3ubv: MISSING
glSecondaryColor3ui: MISSING
glSecondaryColor3uiv: MISSING
glSecondaryColor3us: MISSING
glSecondaryColor3usv: MISSING
glSecondaryColorPointer: MISSING
glWindowPos2d: MISSING
glWindowPos2dv: MISSING
glWindowPos2f: MISSING
glWindowPos2fv: MISSING
glWindowPos2i: MISSING
glWindowPos2iv: MISSING
glWindowPos2s: MISSING
glWindowPos2sv: MISSING
glWindowPos3d: MISSING
glWindowPos3dv: MISSING
glWindowPos3f: MISSING
glWindowPos3fv: MISSING
glWindowPos3i: MISSING
glWindowPos3iv: MISSING
glWindowPos3s: MISSING
glWindowPos3sv: MISSING

GL_VERSION_1_5: MISSING

glBeginQuery: MISSING
glBindBuffer: MISSING
glBufferData: MISSING
glBufferSubData: MISSING
glDeleteBuffers: MISSING
glDeleteQueries: MISSING
glEndQuery: MISSING
glGenBuffers: MISSING
glGenQueries: MISSING
glGetBufferParameteriv: MISSING
glGetBufferPointerv: MISSING
glGetBufferSubData: MISSING
glGetQueryObjectiv: MISSING
glGetQueryObjectuiv: MISSING
glGetQueryiv: MISSING
glIsBuffer: MISSING
glIsQuery: MISSING
glMapBuffer: MISSING
glUnmapBuffer: MISSING

GL_VERSION_2_0: MISSING

glAttachShader: MISSING
glBindAttribLocation: MISSING
glBlendEquationSeparate: MISSING
glCompileShader: MISSING
glCreateProgram: MISSING
glCreateShader: MISSING
glDeleteProgram: MISSING
glDeleteShader: MISSING
glDetachShader: MISSING
glDisableVertexAttribArray: MISSING
glDrawBuffers: MISSING
glEnableVertexAttribArray: MISSING
glGetActiveAttrib: MISSING
glGetActiveUniform: MISSING
glGetAttachedShaders: MISSING
glGetAttribLocation: MISSING
glGetProgramInfoLog: MISSING
glGetProgramiv: MISSING
glGetShaderInfoLog: MISSING
glGetShaderSource: MISSING
glGetShaderiv: MISSING
glGetUniformLocation: MISSING
glGetUniformfv: MISSING
glGetUniformiv: MISSING
glGetVertexAttribPointerv: MISSING
glGetVertexAttribdv: MISSING
glGetVertexAttribfv: MISSING
glGetVertexAttribiv: MISSING
glIsProgram: MISSING
glIsShader: MISSING
glLinkProgram: MISSING
glShaderSource: MISSING
glStencilFuncSeparate: MISSING
glStencilMaskSeparate: MISSING
glStencilOpSeparate: MISSING
glUniform1f: MISSING
glUniform1fv: MISSING
glUniform1i: MISSING
glUniform1iv: MISSING
glUniform2f: MISSING
glUniform2fv: MISSING
glUniform2i: MISSING
glUniform2iv: MISSING
glUniform3f: MISSING
glUniform3fv: MISSING
glUniform3i: MISSING
glUniform3iv: MISSING
glUniform4f: MISSING
glUniform4fv: MISSING
glUniform4i: MISSING
glUniform4iv: MISSING
glUniformMatrix2fv: MISSING
glUniformMatrix3fv: MISSING
glUniformMatrix4fv: MISSING
glUseProgram: MISSING
glValidateProgram: MISSING
glVertexAttrib1d: MISSING
glVertexAttrib1dv: MISSING
glVertexAttrib1f: MISSING
glVertexAttrib1fv: MISSING
glVertexAttrib1s: MISSING
glVertexAttrib1sv: MISSING
glVertexAttrib2d: MISSING
glVertexAttrib2dv: MISSING
glVertexAttrib2f: MISSING
glVertexAttrib2fv: MISSING
glVertexAttrib2s: MISSING
glVertexAttrib2sv: MISSING
glVertexAttrib3d: MISSING
glVertexAttrib3dv: MISSING
glVertexAttrib3f: MISSING
glVertexAttrib3fv: MISSING
glVertexAttrib3s: MISSING
glVertexAttrib3sv: MISSING
glVertexAttrib4Nbv: MISSING
glVertexAttrib4Niv: MISSING
glVertexAttrib4Nsv: MISSING
glVertexAttrib4Nub: MISSING
glVertexAttrib4Nubv: MISSING
glVertexAttrib4Nuiv: MISSING
glVertexAttrib4Nusv: MISSING
glVertexAttrib4bv: MISSING
glVertexAttrib4d: MISSING
glVertexAttrib4dv: MISSING
glVertexAttrib4f: MISSING
glVertexAttrib4fv: MISSING
glVertexAttrib4iv: MISSING
glVertexAttrib4s: MISSING
glVertexAttrib4sv: MISSING
glVertexAttrib4ubv: MISSING
glVertexAttrib4uiv: MISSING
glVertexAttrib4usv: MISSING
glVertexAttribPointer: MISSING

GL_VERSION_2_1: MISSING

glUniformMatrix2x3fv: MISSING
glUniformMatrix2x4fv: MISSING
glUniformMatrix3x2fv: MISSING
glUniformMatrix3x4fv: MISSING
glUniformMatrix4x2fv: MISSING
glUniformMatrix4x3fv: MISSING

GL_VERSION_3_0: MISSING

glBeginConditionalRender: MISSING
glBeginTransformFeedback: MISSING
glBindFragDataLocation: MISSING
glClampColor: MISSING
glClearBufferfi: MISSING
glClearBufferfv: MISSING
glClearBufferiv: MISSING
glClearBufferuiv: MISSING
glColorMaski: MISSING
glDisablei: MISSING
glEnablei: MISSING
glEndConditionalRender: MISSING
glEndTransformFeedback: MISSING
glGetBooleani_v: MISSING
glGetFragDataLocation: MISSING
glGetStringi: MISSING
glGetTexParameterIiv: MISSING
glGetTexParameterIuiv: MISSING
glGetTransformFeedbackVarying: MISSING
glGetUniformuiv: MISSING
glGetVertexAttribIiv: MISSING
glGetVertexAttribIuiv: MISSING
glIsEnabledi: MISSING
glTexParameterIiv: MISSING
glTexParameterIuiv: MISSING
glTransformFeedbackVaryings: MISSING
glUniform1ui: MISSING
glUniform1uiv: MISSING
glUniform2ui: MISSING
glUniform2uiv: MISSING
glUniform3ui: MISSING
glUniform3uiv: MISSING
glUniform4ui: MISSING
glUniform4uiv: MISSING
glVertexAttribI1i: MISSING
glVertexAttribI1iv: MISSING
glVertexAttribI1ui: MISSING
glVertexAttribI1uiv: MISSING
glVertexAttribI2i: MISSING
glVertexAttribI2iv: MISSING
glVertexAttribI2ui: MISSING
glVertexAttribI2uiv: MISSING
glVertexAttribI3i: MISSING
glVertexAttribI3iv: MISSING
glVertexAttribI3ui: MISSING
glVertexAttribI3uiv: MISSING
glVertexAttribI4bv: MISSING
glVertexAttribI4i: MISSING
glVertexAttribI4iv: MISSING
glVertexAttribI4sv: MISSING
glVertexAttribI4ubv: MISSING
glVertexAttribI4ui: MISSING
glVertexAttribI4uiv: MISSING
glVertexAttribI4usv: MISSING
glVertexAttribIPointer: MISSING

GL_VERSION_3_1: MISSING

glDrawArraysInstanced: MISSING
glDrawElementsInstanced: MISSING
glPrimitiveRestartIndex: MISSING
glTexBuffer: MISSING

GL_VERSION_3_2: MISSING

glFramebufferTexture: MISSING
glGetBufferParameteri64v: MISSING
glGetInteger64i_v: MISSING

GL_3DFX_multisample: MISSING

GL_3DFX_tbuffer: MISSING

glTbufferMask3DFX: MISSING

GL_3DFX_texture_compression_FXT1: MISSING

GL_AMD_draw_buffers_blend: MISSING

glBlendEquationIndexedAMD: MISSING
glBlendEquationSeparateIndexedAMD: MISSING
glBlendFuncIndexedAMD: MISSING
glBlendFuncSeparateIndexedAMD: MISSING

GL_AMD_performance_monitor: MISSING

glBeginPerfMonitorAMD: MISSING
glDeletePerfMonitorsAMD: MISSING
glEndPerfMonitorAMD: MISSING
glGenPerfMonitorsAMD: MISSING
glGetPerfMonitorCounterDataAMD: MISSING
glGetPerfMonitorCounterInfoAMD: MISSING
glGetPerfMonitorCounterStringAMD: MISSING
glGetPerfMonitorCountersAMD: MISSING
glGetPerfMonitorGroupStringAMD: MISSING
glGetPerfMonitorGroupsAMD: MISSING
glSelectPerfMonitorCountersAMD: MISSING

GL_AMD_seamless_cubemap_per_texture: MISSING

GL_AMD_shader_stencil_export: MISSING

GL_AMD_texture_texture4: MISSING

GL_AMD_vertex_shader_tessellator: MISSING

glTessellationFactorAMD: MISSING
glTessellationModeAMD: MISSING

GL_APPLE_aux_depth_stencil: MISSING

GL_APPLE_client_storage: MISSING

GL_APPLE_element_array: MISSING

glDrawElementArrayAPPLE: MISSING
glDrawRangeElementArrayAPPLE: MISSING
glElementPointerAPPLE: MISSING
glMultiDrawElementArrayAPPLE: MISSING
glMultiDrawRangeElementArrayAPPLE: MISSING

GL_APPLE_fence: MISSING

glDeleteFencesAPPLE: MISSING
glFinishFenceAPPLE: MISSING
glFinishObjectAPPLE: MISSING
glGenFencesAPPLE: MISSING
glIsFenceAPPLE: MISSING
glSetFenceAPPLE: MISSING
glTestFenceAPPLE: MISSING
glTestObjectAPPLE: MISSING

GL_APPLE_float_pixels: MISSING

GL_APPLE_flush_buffer_range: MISSING

glBufferParameteriAPPLE: MISSING
glFlushMappedBufferRangeAPPLE: MISSING

GL_APPLE_object_purgeable: MISSING

glGetObjectParameterivAPPLE: MISSING
glObjectPurgeableAPPLE: MISSING
glObjectUnpurgeableAPPLE: MISSING

GL_APPLE_pixel_buffer: MISSING

GL_APPLE_rgb_422: MISSING

GL_APPLE_row_bytes: MISSING

GL_APPLE_specular_vector: MISSING

GL_APPLE_texture_range: MISSING

glGetTexParameterPointervAPPLE: MISSING
glTextureRangeAPPLE: MISSING

GL_APPLE_transform_hint: MISSING

GL_APPLE_vertex_array_object: MISSING

glBindVertexArrayAPPLE: MISSING
glDeleteVertexArraysAPPLE: MISSING
glGenVertexArraysAPPLE: MISSING
glIsVertexArrayAPPLE: MISSING

GL_APPLE_vertex_array_range: MISSING

glFlushVertexArrayRangeAPPLE: MISSING
glVertexArrayParameteriAPPLE: MISSING
glVertexArrayRangeAPPLE: MISSING

GL_APPLE_vertex_program_evaluators: MISSING

glDisableVertexAttribAPPLE: MISSING
glEnableVertexAttribAPPLE: MISSING
glIsVertexAttribEnabledAPPLE: MISSING
glMapVertexAttrib1dAPPLE: MISSING
glMapVertexAttrib1fAPPLE: MISSING
glMapVertexAttrib2dAPPLE: MISSING
glMapVertexAttrib2fAPPLE: MISSING

GL_APPLE_ycbcr_422: MISSING

GL_ARB_color_buffer_float: MISSING

glClampColorARB: MISSING

GL_ARB_compatibility: MISSING

GL_ARB_copy_buffer: MISSING

glCopyBufferSubData: MISSING

GL_ARB_depth_buffer_float: MISSING

GL_ARB_depth_clamp: MISSING

GL_ARB_depth_texture: MISSING

GL_ARB_draw_buffers: MISSING

glDrawBuffersARB: MISSING

GL_ARB_draw_buffers_blend: MISSING

glBlendEquationSeparateiARB: MISSING
glBlendEquationiARB: MISSING
glBlendFuncSeparateiARB: MISSING
glBlendFunciARB: MISSING

GL_ARB_draw_elements_base_vertex: MISSING

glDrawElementsBaseVertex: MISSING
glDrawElementsInstancedBaseVertex: MISSING
glDrawRangeElementsBaseVertex: MISSING
glMultiDrawElementsBaseVertex: MISSING

GL_ARB_draw_instanced: MISSING

glDrawArraysInstancedARB: MISSING
glDrawElementsInstancedARB: MISSING

GL_ARB_fragment_coord_conventions: MISSING

GL_ARB_fragment_program: MISSING

GL_ARB_fragment_program_shadow: MISSING

GL_ARB_fragment_shader: MISSING

GL_ARB_framebuffer_object: MISSING

glBindFramebuffer: MISSING
glBindRenderbuffer: MISSING
glBlitFramebuffer: MISSING
glCheckFramebufferStatus: MISSING
glDeleteFramebuffers: MISSING
glDeleteRenderbuffers: MISSING
glFramebufferRenderbuffer: MISSING
glFramebufferTexture1D: MISSING
glFramebufferTexture2D: MISSING
glFramebufferTexture3D: MISSING
glFramebufferTextureLayer: MISSING
glGenFramebuffers: MISSING
glGenRenderbuffers: MISSING
glGenerateMipmap: MISSING
glGetFramebufferAttachmentParameteriv: MISSING
glGetRenderbufferParameteriv: MISSING
glIsFramebuffer: MISSING
glIsRenderbuffer: MISSING
glRenderbufferStorage: MISSING
glRenderbufferStorageMultisample: MISSING

GL_ARB_framebuffer_sRGB: MISSING

GL_ARB_geometry_shader4: MISSING

glFramebufferTextureARB: MISSING
glFramebufferTextureFaceARB: MISSING
glFramebufferTextureLayerARB: MISSING
glProgramParameteriARB: MISSING

GL_ARB_half_float_pixel: MISSING

GL_ARB_half_float_vertex: MISSING

GL_ARB_imaging: MISSING

glBlendEquation: MISSING
glColorSubTable: MISSING
glColorTable: MISSING
glColorTableParameterfv: MISSING
glColorTableParameteriv: MISSING
glConvolutionFilter1D: MISSING
glConvolutionFilter2D: MISSING
glConvolutionParameterf: MISSING
glConvolutionParameterfv: MISSING
glConvolutionParameteri: MISSING
glConvolutionParameteriv: MISSING
glCopyColorSubTable: MISSING
glCopyColorTable: MISSING
glCopyConvolutionFilter1D: MISSING
glCopyConvolutionFilter2D: MISSING
glGetColorTable: MISSING
glGetColorTableParameterfv: MISSING
glGetColorTableParameteriv: MISSING
glGetConvolutionFilter: MISSING
glGetConvolutionParameterfv: MISSING
glGetConvolutionParameteriv: MISSING
glGetHistogram: MISSING
glGetHistogramParameterfv: MISSING
glGetHistogramParameteriv: MISSING
glGetMinmax: MISSING
glGetMinmaxParameterfv: MISSING
glGetMinmaxParameteriv: MISSING
glGetSeparableFilter: MISSING
glHistogram: MISSING
glMinmax: MISSING
glResetHistogram: MISSING
glResetMinmax: MISSING
glSeparableFilter2D: MISSING

GL_ARB_instanced_arrays: MISSING

glVertexAttribDivisorARB: MISSING

GL_ARB_map_buffer_range: MISSING

glFlushMappedBufferRange: MISSING
glMapBufferRange: MISSING

GL_ARB_matrix_palette: MISSING

glCurrentPaletteMatrixARB: MISSING
glMatrixIndexPointerARB: MISSING
glMatrixIndexubvARB: MISSING
glMatrixIndexuivARB: MISSING
glMatrixIndexusvARB: MISSING

GL_ARB_multisample: MISSING

glSampleCoverageARB: MISSING

GL_ARB_multitexture: MISSING

glActiveTextureARB: MISSING
glClientActiveTextureARB: MISSING
glMultiTexCoord1dARB: MISSING
glMultiTexCoord1dvARB: MISSING
glMultiTexCoord1fARB: MISSING
glMultiTexCoord1fvARB: MISSING
glMultiTexCoord1iARB: MISSING
glMultiTexCoord1ivARB: MISSING
glMultiTexCoord1sARB: MISSING
glMultiTexCoord1svARB: MISSING
glMultiTexCoord2dARB: MISSING
glMultiTexCoord2dvARB: MISSING
glMultiTexCoord2fARB: MISSING
glMultiTexCoord2fvARB: MISSING
glMultiTexCoord2iARB: MISSING
glMultiTexCoord2ivARB: MISSING
glMultiTexCoord2sARB: MISSING
glMultiTexCoord2svARB: MISSING
glMultiTexCoord3dARB: MISSING
glMultiTexCoord3dvARB: MISSING
glMultiTexCoord3fARB: MISSING
glMultiTexCoord3fvARB: MISSING
glMultiTexCoord3iARB: MISSING
glMultiTexCoord3ivARB: MISSING
glMultiTexCoord3sARB: MISSING
glMultiTexCoord3svARB: MISSING
glMultiTexCoord4dARB: MISSING
glMultiTexCoord4dvARB: MISSING
glMultiTexCoord4fARB: MISSING
glMultiTexCoord4fvARB: MISSING
glMultiTexCoord4iARB: MISSING
glMultiTexCoord4ivARB: MISSING
glMultiTexCoord4sARB: MISSING
glMultiTexCoord4svARB: MISSING

GL_ARB_occlusion_query: MISSING

glBeginQueryARB: MISSING
glDeleteQueriesARB: MISSING
glEndQueryARB: MISSING
glGenQueriesARB: MISSING
glGetQueryObjectivARB: MISSING
glGetQueryObjectuivARB: MISSING
glGetQueryivARB: MISSING
glIsQueryARB: MISSING

GL_ARB_pixel_buffer_object: MISSING

GL_ARB_point_parameters: MISSING

glPointParameterfARB: MISSING
glPointParameterfvARB: MISSING

GL_ARB_point_sprite: MISSING

GL_ARB_provoking_vertex: MISSING

glProvokingVertex: MISSING

GL_ARB_sample_shading: MISSING

glMinSampleShadingARB: MISSING

GL_ARB_seamless_cube_map: MISSING

GL_ARB_shader_objects: MISSING

glAttachObjectARB: MISSING
glCompileShaderARB: MISSING
glCreateProgramObjectARB: MISSING
glCreateShaderObjectARB: MISSING
glDeleteObjectARB: MISSING
glDetachObjectARB: MISSING
glGetActiveUniformARB: MISSING
glGetAttachedObjectsARB: MISSING
glGetHandleARB: MISSING
glGetInfoLogARB: MISSING
glGetObjectParameterfvARB: MISSING
glGetObjectParameterivARB: MISSING
glGetShaderSourceARB: MISSING
glGetUniformLocationARB: MISSING
glGetUniformfvARB: MISSING
glGetUniformivARB: MISSING
glLinkProgramARB: MISSING
glShaderSourceARB: MISSING
glUniform1fARB: MISSING
glUniform1fvARB: MISSING
glUniform1iARB: MISSING
glUniform1ivARB: MISSING
glUniform2fARB: MISSING
glUniform2fvARB: MISSING
glUniform2iARB: MISSING
glUniform2ivARB: MISSING
glUniform3fARB: MISSING
glUniform3fvARB: MISSING
glUniform3iARB: MISSING
glUniform3ivARB: MISSING
glUniform4fARB: MISSING
glUniform4fvARB: MISSING
glUniform4iARB: MISSING
glUniform4ivARB: MISSING
glUniformMatrix2fvARB: MISSING
glUniformMatrix3fvARB: MISSING
glUniformMatrix4fvARB: MISSING
glUseProgramObjectARB: MISSING
glValidateProgramARB: MISSING

GL_ARB_shader_texture_lod: MISSING

GL_ARB_shading_language_100: MISSING

GL_ARB_shadow: MISSING

GL_ARB_shadow_ambient: MISSING

GL_ARB_sync: MISSING

glClientWaitSync: MISSING
glDeleteSync: MISSING
glFenceSync: MISSING
glGetInteger64v: MISSING
glGetSynciv: MISSING
glIsSync: MISSING
glWaitSync: MISSING

GL_ARB_texture_border_clamp: MISSING

GL_ARB_texture_buffer_object: MISSING

glTexBufferARB: MISSING

GL_ARB_texture_compression: MISSING

glCompressedTexImage1DARB: MISSING
glCompressedTexImage2DARB: MISSING
glCompressedTexImage3DARB: MISSING
glCompressedTexSubImage1DARB: MISSING
glCompressedTexSubImage2DARB: MISSING
glCompressedTexSubImage3DARB: MISSING
glGetCompressedTexImageARB: MISSING

GL_ARB_texture_compression_rgtc: MISSING

GL_ARB_texture_cube_map: MISSING

GL_ARB_texture_cube_map_array: MISSING

GL_ARB_texture_env_add: MISSING

GL_ARB_texture_env_combine: MISSING

GL_ARB_texture_env_crossbar: MISSING

GL_ARB_texture_env_dot3: MISSING

GL_ARB_texture_float: MISSING

GL_ARB_texture_gather: MISSING

GL_ARB_texture_mirrored_repeat: MISSING

GL_ARB_texture_multisample: MISSING

glGetMultisamplefv: MISSING
glSampleMaski: MISSING
glTexImage2DMultisample: MISSING
glTexImage3DMultisample: MISSING

GL_ARB_texture_non_power_of_two: MISSING

GL_ARB_texture_query_lod: MISSING

GL_ARB_texture_rectangle: MISSING

GL_ARB_texture_rg: MISSING

GL_ARB_transpose_matrix: MISSING

glLoadTransposeMatrixdARB: MISSING
glLoadTransposeMatrixfARB: MISSING
glMultTransposeMatrixdARB: MISSING
glMultTransposeMatrixfARB: MISSING

GL_ARB_uniform_buffer_object: MISSING

glBindBufferBase: MISSING
glBindBufferRange: MISSING
glGetActiveUniformBlockName: MISSING
glGetActiveUniformBlockiv: MISSING
glGetActiveUniformName: MISSING
glGetActiveUniformsiv: MISSING
glGetIntegeri_v: MISSING
glGetUniformBlockIndex: MISSING
glGetUniformIndices: MISSING
glUniformBlockBinding: MISSING

GL_ARB_vertex_array_bgra: MISSING

GL_ARB_vertex_array_object: MISSING

glBindVertexArray: MISSING
glDeleteVertexArrays: MISSING
glGenVertexArrays: MISSING
glIsVertexArray: MISSING

GL_ARB_vertex_blend: MISSING

glVertexBlendARB: MISSING
glWeightPointerARB: MISSING
glWeightbvARB: MISSING
glWeightdvARB: MISSING
glWeightfvARB: MISSING
glWeightivARB: MISSING
glWeightsvARB: MISSING
glWeightubvARB: MISSING
glWeightuivARB: MISSING
glWeightusvARB: MISSING

GL_ARB_vertex_buffer_object: MISSING

glBindBufferARB: MISSING
glBufferDataARB: MISSING
glBufferSubDataARB: MISSING
glDeleteBuffersARB: MISSING
glGenBuffersARB: MISSING
glGetBufferParameterivARB: MISSING
glGetBufferPointervARB: MISSING
glGetBufferSubDataARB: MISSING
glIsBufferARB: MISSING
glMapBufferARB: MISSING
glUnmapBufferARB: MISSING

GL_ARB_vertex_program: MISSING

glBindProgramARB: MISSING
glDeleteProgramsARB: MISSING
glDisableVertexAttribArrayARB: MISSING
glEnableVertexAttribArrayARB: MISSING
glGenProgramsARB: MISSING
glGetProgramEnvParameterdvARB: MISSING
glGetProgramEnvParameterfvARB: MISSING
glGetProgramLocalParameterdvARB: MISSING
glGetProgramLocalParameterfvARB: MISSING
glGetProgramStringARB: MISSING
glGetProgramivARB: MISSING
glGetVertexAttribPointervARB: MISSING
glGetVertexAttribdvARB: MISSING
glGetVertexAttribfvARB: MISSING
glGetVertexAttribivARB: MISSING
glIsProgramARB: MISSING
glProgramEnvParameter4dARB: MISSING
glProgramEnvParameter4dvARB: MISSING
glProgramEnvParameter4fARB: MISSING
glProgramEnvParameter4fvARB: MISSING
glProgramLocalParameter4dARB: MISSING
glProgramLocalParameter4dvARB: MISSING
glProgramLocalParameter4fARB: MISSING
glProgramLocalParameter4fvARB: MISSING
glProgramStringARB: MISSING
glVertexAttrib1dARB: MISSING
glVertexAttrib1dvARB: MISSING
glVertexAttrib1fARB: MISSING
glVertexAttrib1fvARB: MISSING
glVertexAttrib1sARB: MISSING
glVertexAttrib1svARB: MISSING
glVertexAttrib2dARB: MISSING
glVertexAttrib2dvARB: MISSING
glVertexAttrib2fARB: MISSING
glVertexAttrib2fvARB: MISSING
glVertexAttrib2sARB: MISSING
glVertexAttrib2svARB: MISSING
glVertexAttrib3dARB: MISSING
glVertexAttrib3dvARB: MISSING
glVertexAttrib3fARB: MISSING
glVertexAttrib3fvARB: MISSING
glVertexAttrib3sARB: MISSING
glVertexAttrib3svARB: MISSING
glVertexAttrib4NbvARB: MISSING
glVertexAttrib4NivARB: MISSING
glVertexAttrib4NsvARB: MISSING
glVertexAttrib4NubARB: MISSING
glVertexAttrib4NubvARB: MISSING
glVertexAttrib4NuivARB: MISSING
glVertexAttrib4NusvARB: MISSING
glVertexAttrib4bvARB: MISSING
glVertexAttrib4dARB: MISSING
glVertexAttrib4dvARB: MISSING
glVertexAttrib4fARB: MISSING
glVertexAttrib4fvARB: MISSING
glVertexAttrib4ivARB: MISSING
glVertexAttrib4sARB: MISSING
glVertexAttrib4svARB: MISSING
glVertexAttrib4ubvARB: MISSING
glVertexAttrib4uivARB: MISSING
glVertexAttrib4usvARB: MISSING
glVertexAttribPointerARB: MISSING

GL_ARB_vertex_shader: MISSING

glBindAttribLocationARB: MISSING
glGetActiveAttribARB: MISSING
glGetAttribLocationARB: MISSING

GL_ARB_window_pos: MISSING

glWindowPos2dARB: MISSING
glWindowPos2dvARB: MISSING
glWindowPos2fARB: MISSING
glWindowPos2fvARB: MISSING
glWindowPos2iARB: MISSING
glWindowPos2ivARB: MISSING
glWindowPos2sARB: MISSING
glWindowPos2svARB: MISSING
glWindowPos3dARB: MISSING
glWindowPos3dvARB: MISSING
glWindowPos3fARB: MISSING
glWindowPos3fvARB: MISSING
glWindowPos3iARB: MISSING
glWindowPos3ivARB: MISSING
glWindowPos3sARB: MISSING
glWindowPos3svARB: MISSING

GL_ATIX_point_sprites: MISSING

GL_ATIX_texture_env_combine3: MISSING

GL_ATIX_texture_env_route: MISSING

GL_ATIX_vertex_shader_output_point_size: MISSING

GL_ATI_draw_buffers: MISSING

glDrawBuffersATI: MISSING

GL_ATI_element_array: MISSING

glDrawElementArrayATI: MISSING
glDrawRangeElementArrayATI: MISSING
glElementPointerATI: MISSING

GL_ATI_envmap_bumpmap: MISSING

glGetTexBumpParameterfvATI: MISSING
glGetTexBumpParameterivATI: MISSING
glTexBumpParameterfvATI: MISSING
glTexBumpParameterivATI: MISSING

GL_ATI_fragment_shader: MISSING

glAlphaFragmentOp1ATI: MISSING
glAlphaFragmentOp2ATI: MISSING
glAlphaFragmentOp3ATI: MISSING
glBeginFragmentShaderATI: MISSING
glBindFragmentShaderATI: MISSING
glColorFragmentOp1ATI: MISSING
glColorFragmentOp2ATI: MISSING
glColorFragmentOp3ATI: MISSING
glDeleteFragmentShaderATI: MISSING
glEndFragmentShaderATI: MISSING
glGenFragmentShadersATI: MISSING
glPassTexCoordATI: MISSING
glSampleMapATI: MISSING
glSetFragmentShaderConstantATI: MISSING

GL_ATI_map_object_buffer: MISSING

glMapObjectBufferATI: MISSING
glUnmapObjectBufferATI: MISSING

GL_ATI_meminfo: MISSING

GL_ATI_pn_triangles: MISSING

glPNTrianglesfATI: MISSING
glPNTrianglesiATI: MISSING

GL_ATI_separate_stencil: MISSING

glStencilFuncSeparateATI: MISSING
glStencilOpSeparateATI: MISSING

GL_ATI_shader_texture_lod: MISSING

GL_ATI_text_fragment_shader: MISSING

GL_ATI_texture_compression_3dc: MISSING

GL_ATI_texture_env_combine3: MISSING

GL_ATI_texture_float: MISSING

GL_ATI_texture_mirror_once: MISSING

GL_ATI_vertex_array_object: MISSING

glArrayObjectATI: MISSING
glFreeObjectBufferATI: MISSING
glGetArrayObjectfvATI: MISSING
glGetArrayObjectivATI: MISSING
glGetObjectBufferfvATI: MISSING
glGetObjectBufferivATI: MISSING
glGetVariantArrayObjectfvATI: MISSING
glGetVariantArrayObjectivATI: MISSING
glIsObjectBufferATI: MISSING
glNewObjectBufferATI: MISSING
glUpdateObjectBufferATI: MISSING
glVariantArrayObjectATI: MISSING

GL_ATI_vertex_attrib_array_object: MISSING

glGetVertexAttribArrayObjectfvATI: MISSING
glGetVertexAttribArrayObjectivATI: MISSING
glVertexAttribArrayObjectATI: MISSING<br

And on GPU Cap Viewer :

The 4670 supports OpenGL 3.3. For some reason, your drivers aren’t installed correctly.

Uninstall your Ati drivers from the control panel, reboot and install version 10.3 from Ati’s website. Make sure you use the correct driver for your operating system (32bit vs 64bit, XP vs Vista/Win7).

I did that like 10 times already :frowning:

Acceleration slider to the max ? Other DLLs in app directory ?
Energy save mode ? Aero on/off makes a difference ?

You did not tell us you OS ?

I dont understand any of your questions :confused: except for the OS one … Windows XP SP3 (see the screenshot, it’s written on it) …

Je vois que t’es français … ça sera peut être plus simple en français alors … lol

Are you sure you downloaded the AGP version of the drives (since you said your new graphics card was an AGP one). Besides that I cannot give much advice I am afraid, a couple of things to try:

  1. Uninstall the driver using the uninstaller.
  2. Use driver cleaner (or perhaps try another driver cleaning program) to remove everything related to video card drivers (including Ati stuff).
  3. Try to install the driver while in safe mode (press F8 while Windows boots).
  4. Check if there are any prerequisites for the driver (like newest available DirectX version for your OS or newest C++ runtime).

Last… if all else fails: reinstall Windows.
The only way to install OpenGL is by installing the drivers. There is no other way. If installing the drivers does not help, there is probably something wrong with a windows library or so.

Yes I’m sure I’ve downloaded the last drivers (10.3)…
I cleaned with Driver Cleaner too …
I’m gonna try suggestion 3 and 4 …

Reinstalling Windows is the last thing I wanna do …
I have like 70 software and 400 plugins on that computer … reinstalling would take me like a month or two …

As Zbuffer asked, check this screen:

I dont have that window , it’s not a Nvidia , it’s an ATI …

you do have that window, regardless of gpu…

If this is the Display window in the control panel , it really doesnt look like that on my computer…

  1. Right click the desktop
  2. Click “Properties” on context menu
  3. Select “Settings” Tab
  4. Click “Advanced” button
  5. Select “Troubleshoot” Tab
  6. Check slider is all the way to the right

Ok thanks ! Well my hardware acceleration slider is on FULL

I believe that this kind of problem happens because of the Windows registry and obviously both the AMD/ATI driver installer and your driver cleaner aren’t doing a good job.
You can perhaps try System restore. It is in Accessories and System Tools for Windows Vista. I’m not sure about Win XP.
Then install your old video card and boot up.
See if you can uninstall the driver and then reboot. Once you are in Windows, the graphics should look like 800x600.
Then shut down, install the new card, install the new driver.

That is the proper way to install new hardware. Always uninstall drivers and reboot while the old hw is present. Then shutdown, then remove hw.