badass

04-13-2010, 08:07 AM

Im trying to draw a fractal image based on equation

note:k is in subscript

z0=z

zk=zk-1+z0

following is the code i came up with but it wont draw anything :(

im a total newb so dont leave out obvious mistakes

#include <GL/glut.h>

GLfloat winHeight=500, winWidth=500;

GLfloat xcmin=-2.0,xcmax=2.0; //area of rectangle in complex

plane

GLfloat ycmin=-2.0,ycmax=-2.0;

GLint maxIter=1000,count=0;

struct color { GLfloat r,g,b; };

// sotre complex number

class cnum {

public:

GLfloat x,y;

};

void init()

{

glClearColor(1.0,1.0,1.0,0.0);

glPointSize(4);

}

void plotPoint(cnum z)

{

glBegin(GL_POINTS);

glVertex2f(z.x,z.y);

glEnd();

}

void test()

{

color ptColor;

cnum z,z0;

z0.x=xcmin;

z0.y=ycmin;

GLfloat xcinc=0.025,ycinc=0.025; // increments

for(z.x=xcmin; z.x<xcmax; z.x+=xcinc)

for(z.y=ycmin; z.y<ycmax; z.y+=ycinc) {

count=0;

// while magnitude < 4 and max iterations not reached

while(z.x*z.x*+z.y*z.y <=4 && count <=maxIter) {

z.x=z.x*z.x+z0.x; // z.x squared + z0

z.y=z.y*z.y+z0.y;

count++;

}

if (count=0){

ptColor.r=1.0;

ptColor.g=ptColor.b=0.0;

}

else if(count > maxIter/2) {

ptColor.g=1.0;

ptColor.r=ptColor.b=0.0;

}

else if(count > maxIter) {

ptColor.b=1.0;

ptColor.r=ptColor.g=0.0;

}

glColor3f(ptColor.r,ptColor.g,ptColor.b);

plotPoint(z);

}

}

void displayFcn()

{

glClear(GL_COLOR_BUFFER_BIT);

test();

glFlush();

}

void main(int argc, char** argv)

{

glutInit(&argc,argv);

glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);

glutInitWindowPosition(50,50);

glutInitWindowSize(winWidth,winHeight);

glutCreateWindow("Test");

init();

glutDisplayFunc(displayFcn);

glutMainLoop();

}

many thx

Raza

note:k is in subscript

z0=z

zk=zk-1+z0

following is the code i came up with but it wont draw anything :(

im a total newb so dont leave out obvious mistakes

#include <GL/glut.h>

GLfloat winHeight=500, winWidth=500;

GLfloat xcmin=-2.0,xcmax=2.0; //area of rectangle in complex

plane

GLfloat ycmin=-2.0,ycmax=-2.0;

GLint maxIter=1000,count=0;

struct color { GLfloat r,g,b; };

// sotre complex number

class cnum {

public:

GLfloat x,y;

};

void init()

{

glClearColor(1.0,1.0,1.0,0.0);

glPointSize(4);

}

void plotPoint(cnum z)

{

glBegin(GL_POINTS);

glVertex2f(z.x,z.y);

glEnd();

}

void test()

{

color ptColor;

cnum z,z0;

z0.x=xcmin;

z0.y=ycmin;

GLfloat xcinc=0.025,ycinc=0.025; // increments

for(z.x=xcmin; z.x<xcmax; z.x+=xcinc)

for(z.y=ycmin; z.y<ycmax; z.y+=ycinc) {

count=0;

// while magnitude < 4 and max iterations not reached

while(z.x*z.x*+z.y*z.y <=4 && count <=maxIter) {

z.x=z.x*z.x+z0.x; // z.x squared + z0

z.y=z.y*z.y+z0.y;

count++;

}

if (count=0){

ptColor.r=1.0;

ptColor.g=ptColor.b=0.0;

}

else if(count > maxIter/2) {

ptColor.g=1.0;

ptColor.r=ptColor.b=0.0;

}

else if(count > maxIter) {

ptColor.b=1.0;

ptColor.r=ptColor.g=0.0;

}

glColor3f(ptColor.r,ptColor.g,ptColor.b);

plotPoint(z);

}

}

void displayFcn()

{

glClear(GL_COLOR_BUFFER_BIT);

test();

glFlush();

}

void main(int argc, char** argv)

{

glutInit(&argc,argv);

glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);

glutInitWindowPosition(50,50);

glutInitWindowSize(winWidth,winHeight);

glutCreateWindow("Test");

init();

glutDisplayFunc(displayFcn);

glutMainLoop();

}

many thx

Raza